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Damian Snelgrove
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CG Human V2

February 2006


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The second version of the the cgHuman, lots of improvements
- the skeleton has a more detailed spine Skull and ribcage. All existing muscles have been re-modeled and shaped for closer conformity to anitomical reference + 40 additional muscles
New Skin mesh, Optimised Low Rez Skin - conforms to the Ultimate Human Shape new improved UVW co-ordinates The 3dsMax version has a better skinning solution ACT version has more improved and stable muscle deformation added

 
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