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<title>ds's CGPortoflio Gallery</title>
<link>http://ds.cgsociety.org/gallery/</link>
<description>ds's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>CG Human V2</title>
	<link>http://ds.cgsociety.org/gallery/316745</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1139384253_small.jpg"><br><br>The second version of the the cgHuman, lots of improvements <br />
-   the skeleton has a more detailed spine Skull and ribcage.  All existing muscles have been re-modeled and shaped  for closer conformity to anitomical reference + 40 additional muscles <br />
New Skin mesh, Optimised Low Rez Skin - conforms to the Ultimate Human Shape new improved UVW co-ordinates The 3dsMax version has a better skinning solution  ACT version has more improved and stable muscle deformation added  ]]>
	</description>
	<pubDate>Wed, 08 Feb 2006 07:37:35 +0000</pubDate>
	</item>
	<item>
	<title>BaboonLizardFaceRig</title>
	<link>http://ds.cgsociety.org/gallery/410933</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1159499045_small.jpg"><br><br>Face Setup for BaboonLizard]]>
	</description>
	<pubDate>Fri, 29 Sep 2006 03:04:07 +0000</pubDate>
	</item>
	<item>
	<title>Homonid Face TurnTable</title>
	<link>http://ds.cgsociety.org/gallery/378333</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1152257945_small.jpg"><br><br>Another collaborative effort from Sam Hodge and Myself, I did the Zbrush Work on the Homonid's face and body.<br />
Client: National Geographic]]>
	</description>
	<pubDate>Fri, 07 Jul 2006 07:39:06 +0000</pubDate>
	</item>
	<item>
	<title>ACT_deformation_dinosaur_demo</title>
	<link>http://ds.cgsociety.org/gallery/378322</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1152255756_small.jpg"><br><br>I created this Dinosaur back in 2002 to show off the muscles sliding beneath the skin which is a fantastic feature of our Plugin Software -  Absolute Character Tools (ACT).  It was also used to do extensive testing on our cgSkin plugin for 3dsMax.]]>
	</description>
	<pubDate>Fri, 07 Jul 2006 07:03:06 +0000</pubDate>
	</item>
	<item>
	<title>cgHuman v2</title>
	<link>http://ds.cgsociety.org/gallery/378317</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1152253800_small.jpg"><br><br>The second version of the cgHuman<br />
This walk cycle was just a simple test to see if everything was holding together and it was.<br />
 Related Links<br />
<a href="http://cgcharacter.com/cghuman.html" target="_blank">http://cgcharacter.com/cghuman.html</a><br />
<a href="http://cgcharacter.com/act_pro16.htmll" target="_blank">http://cgcharacter.com/act_pro16.htmll</a>]]>
	</description>
	<pubDate>Fri, 07 Jul 2006 06:30:03 +0000</pubDate>
	</item>
	<item>
	<title>Cancuen Reconstruction</title>
	<link>http://ds.cgsociety.org/gallery/410983</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1159516284_small.jpg"><br><br>Reconstruction of the City of Cancuen<br />
Damian Snelgrove :BG Matte, Texturing - Lighting and shaders using cgShaders<br />
<br />
Luciano Neves: City Model<br />
Anton Fletcher: Civilians <br />
Client: National Geographic]]>
	</description>
	<pubDate>Fri, 29 Sep 2006 07:51:26 +0000</pubDate>
	</item>
	<item>
	<title>ASOT Muscle Skin Displacement test</title>
	<link>http://ds.cgsociety.org/gallery/378342</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1152259370_small.jpg"><br><br>This was a test For the Allosaurus creature in the Sound Of Thunder Movie.<br />
I did the Skinning solution using cgSkin and the Muscle Rig and deformation for this creature.<br />
Other credit goes to :<br />
Sam Hodge: Lighting rendering and compositing <br />
JayRandal: animation<br />
Serena Chang: texturing <br />
Jacob Stephens: modeling<br />
]]>
	</description>
	<pubDate>Fri, 07 Jul 2006 08:03:18 +0000</pubDate>
	</item>
	<item>
	<title>Homonid Reconstruction</title>
	<link>http://ds.cgsociety.org/gallery/378295</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1152246517_small.jpg"><br><br>This recreation of a Homonid, was a collaborative effort between me and my old friend and ex co-worker Sam Hodge ]]>
	</description>
	<pubDate>Fri, 07 Jul 2006 04:28:39 +0000</pubDate>
	</item>
	<item>
	<title>Male/female Fairy Concepts</title>
	<link>http://ds.cgsociety.org/gallery/171839</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1095839414_small.jpg"><br><br>concept designs for some fairy's<br />
Finally getting a chance to dust off my old illustration Skills, which  is a breath of fresh air from doing 3d all the time.<br />
Both characters will be converted to 3d.<br />
The female is in the 3d modeling process ATM.<br />
Any Suggestions / C&amp;C would be great.<br />
time: 10hrs<br />
]]>
	</description>
	<pubDate>Wed, 22 Sep 2004 07:50:15 +0000</pubDate>
	</item>
	<item>
	<title>cg Dinosaur</title>
	<link>http://ds.cgsociety.org/gallery/316721</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1382/1382_1139378367_small.jpg"><br><br>This was created as a demo fie to test and showcase our muscle Software (ACT) in 2002, it has  a full skeleton and Muscle Rig. the Skin is being deformed by the Muscles.]]>
	</description>
	<pubDate>Wed, 08 Feb 2006 05:59:29 +0000</pubDate>
	</item>
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